The alchemiser is a machine that can be built in the Invention Guild basement at level 72 Invention.It automatically casts High Level Alchemy on the items put into it, even while the player is offline. Every hour, on the hour, the alchemiser will process up to eight items deposited in it, consuming up to 45 machine charge as well as five fire runes and a nature rune. Silkroad Online Auto MemFree (Memory Recover) 2011 New. Auto MemFree will recover the working set of a process. Basically clear recently used memory to help keep memory load to a minimum. For instructions on how to use, read the Read Me. To get access to Auto MemFree, register at “www.error- soft.net” ( without the spaces between the – ). A simple guide how to register and login with the account: 6 Likes. Delirus pinned May 1, 2020, 11:29pm. Silkroad Online Tools for VSRO: ASF Tool v2.2 (2016) Silkroad Online Tools (ASF, AUTO ALCHEMY, Mbot and Other Tools: January 2016 Get in Touch to the latest tools in Silkroad. Silkroad Online Tools for VSRO: ASF Tool v2.2 (2016) Silkroad Online Tools (ASF, AUTO ALCHEMY, Mbot and Other Tools Get in Touch to the latest tools in Silkroad.
Hello EpvpToday i will Release my Tool Advanced V-Sro Tool V4.0
Program consists Of 2 Sections:
First Gm Helper Section:
- 1-Weapons & Leg Weapons Generation Codes
- 2-Accessory & Leg Accessory Generation Codes
- 3-Armor & Leg Armor Generataion Codes
- 4-Alchemy (stones,Elixir,Advanced Elixirs)
- 5-Useful codes (Coins,Items,etc)
- 6-Avatars
- 7-Uniques
[IMG=expandable: 1]http://i.imgur.com/eMO87aq.png[/IMG]
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Second Server manager:
- 1-Account Creator
- 2-Password changer
- 3-Charactername Changer
- 4-Account Remover
- 5-Ban/Unban
- 6-Move All Charaters To Jangna
- 7-Reset Pk Penalty By Charnae or To all
- 8-Account ID changer
- 9-Clean (Account,shard,log) Databases
- 10-Fix Purification Pill Bug
- 11-Open CH Gm Skills
- 12-Disable Skills (Body,int,str,mana,noise,normal wizard,Rebtrtha Skill Targer,etc)
- 13-Give Gift silk to all players
- 14-Change Magic Pop Rate
- 15-Close skill By Code
- 16-Edit Character Info
- 17-13-Disable/Enable (Regoins,Safezone)
- 18-MD5 Genertaion
- 19-Add/Update Silk
- 20-Add/update Item Drop
- 21-Delete Drop Item
- 22-Delete Fortress war
- 23-Delete premium From Character
- 24-Fix FGw
- 24-privileged ip
- 25-Add notice Game Luncher
- 26-male/female Gm avatars
- 27-fix fortress unique
- 28-inc exp rate of (unique,mob)
- 29-Fix holy water temple
- 30-Fix Lag
- 31-Change mob to unique
- 32-Open Char Skills
- 33-remove eur items from game
- 34-remove item From all players
- 35-remove npc
- 36-Query Section
- 37-Np Maker V1.0 Add (Npc,Group,tab)
[/CENTER]- News V4.0:
- 1-Fix Duplicate Accounts In Database TB_User
- 2-Charactername Changer
- 3-Has Been Added online Players
- 4-Move All Characters TO Jangan
- 5-Change Account ID (StrUserID)
- 6-Clean (Account,shard,log) Databases
- 7-Fix Purification Pill Bug
- 8-Open CH Gm Skills
- 9-Disable Skills (Body,int,str,mana,noise,normal wizard,Rebtrtha Skill Targer,etc)
- 10-Give Gift silk to all players
- 11-Change Magic Pop Rate
- 12-Close skill By Code
- 13-Disable/Enable (Regoins,Safezone)
- 14-Delete Drop Item
- 15-Delete Fortress war
- 16-Delete Premium From Player
- 17-Fix FGW
- 18-Has Been Added Notice Game Luncher
- 19-Ban
- 20-Gm (Male,female) avatar
- 21-fix fortress uniques
- 22-inc exp rate of (unique,mob)
- 23-Fix holy water temple
- 23-Fix Lag
- 24-Change mob to unique
- 25-Open Char Skills
- 26-Give item to char
- 27-remove eur items from game
- 28-remove item From all players
- 29-remove npc
- 30-Query Section
- 31-Np Maker V1.0 Add (Npc,Group,tab)
Notice: If You Wil Use a NPc Maker Copy The Query From (Codes to execute) Tab and excute it in Sql
Notice: if You will execute query in Query Section You Cant Excute query need a media lines Cuz it will show you the errors if query have a error or a completed if the query not have an error and not show you the media lines to copy it in the media in next update i will fix it..
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Learning about Alchemy. [Guide] by Ryoko from SRF
Alchemy can be very frustrating, but at the same time very rewarding. Alchemy is one of the better things about silkroad that I like. Much like gambling it is very addicting, and its always something to do when your bored of grinding.
70 levels of silkroad, and I still can't wait to get out of work and play.
So today I will share with you - my alchemy.
I'm not rich and none of my protectors are SOS, but thats besides the point. (Shout out to all players who are legit and poor! )
I see a lot of people say they've used 80 some elixirs and don't have a +4 weapon. I see a lot of people complaining that they have used 6 astrals and their weapon always fails.
Alchemy 101
The biggest secret to alchemy is right in the help file, as follows:
If I purchase an item, and it goes 1-2-3 very easily, I know it can go to +4.
If the item fails on 2's and 3's, you know its going to be difficult to get +4.
If the item goes 1-2-3-4 easily, I know the item can go to +5.
If it was real easy to go +5, this item has potential to be +7.
If it took 50 elixirs to get to +4, your going to have a very hard time getting +5.
I think people lose a lot of money because they just won't admit the item has bad luck. Eventually, its time to put the item down and try a different one. There are reasons some people get +5 on the first try, and you couldn't get it with 80 elixirs.
Maybe it takes a couple tries, but I usually get it. Sometimes I buy items cheap and +5 them just to sell them again.
My chest and gloves would never go +5. I replaced them. Chest went on second try. Gloves went on fourth try.
Both of my rings went on first try. But my earrings didn't. After a couple million in elixirs, I replaced them, and +5'ed my new ones third try.
My +7 bow went about like this. 1-2-3-1-2-3-1-2-3-1-2-3-4-4-5-6-7.
Here are some examples of very rewarding moments.

-The item has poor luck, and probably won't go +5 easily.
-Some items were never meant to be +5
-You have no discipline, and you crammed 40 elixirs in the window and lost them
-You told yourself it has to go eventually' which is only somewhat true.
Will you +5 my item?
No. (^_~)
Sro Auto Alchemy Tool Download
Lucky
Don't think anyone knows how lucky 'truly' works. Neither do I. But heres a hypothetical theory.

You fail. You use a lucky. Its not enough - you still fail.
You fail. You use a lucky. Its enough - and succeeds.
You succeed. No lucky used.
This *tries* to explain the lucky phenominum:
Succeed without remove
Succeed with remove
Fail with remove.
Sro Auto Alchemy Tool Kit
The GoodsI rarely share info about my character... and I really wanted to finish the +5 set. But the cap might go up and these will be sold. So heres my current works. Shoulders and boots unfinished, because they suck.
Following that, a project I just finished (glaive). It took 4 astrals to make it +5, so I dont think Im going to try +7.
[Download the Alchemy guide for Silkroad Online!It's FREE!]